3D CGI render of the exact selected subject from the reference, rebuilt as a complete volumetric asset with newly rendered materials and lighting. Present the isolated product freely levitating against the specified gradient. Use this variant's specified gradient throughout the new scene: a pale cream top, vivid orange middle and deep burgundy bottom. Aim a focused hard spotlight beam directly onto the actual subject. Its concentrated bright core strikes a real visible raised surface and creates an intensely luminous local light patch, colored neighboring half-tones and strong deep shadows on the subject itself. The light falls away across the surrounding form; the entire product is not evenly illuminated. Existing folds, seams, edges and overlaps cast decisive own-shadows. This concentrated beam impact and large light-to-shadow separation are the defining visual effect. Preserve exactly the selected product inventory and material identity. Use series preset 16. Render only the subject explicitly named by the user. When no subject is named, select the clearly featured product or clearly isolated coherent product set and preserve its exact evident item count; a clearly presented product pair remains a pair. The reference is evidence for this target, not permission to reproduce or invent an entire outfit or surrounding scene. For a worn garment, select the featured garment as one item, remove the wearer and exclude the other clothes on that wearer. Multiple worn garments are included together only when the user explicitly selects that outfit or set. Before reconstruction, establish the exact selected item count and a closed inventory of its visible construction, genuine attachments and defining features. Every rendered product component must correspond to that selected subject. Preserve true pairs, layers belonging to the same garment, product hardware and real attached accessories. Reconstruct concealed continuations of existing parts conservatively; hidden areas are never permission to introduce a new garment or separate accessory. For a standalone blouse, shirt, jacket or top, finish the object at its real hem; keep empty background below it. For a standalone skirt, begin at its actual waistband and retain only the skirt; keep empty background above it. Trousers, dresses and all other garment types retain their own real boundaries. A top never acquires an extra skirt, trousers, legs or lower outfit to complete a body. A skirt never acquires an extra top. Preserve ruffles, peplums, lining and panels only when they are actual connected features of the selected garment. Empty garment apertures reveal genuine lining or the new background according to their real geometry. For apparel, freeze the selected garment in the prescribed midair movement phase. Its shape comes from fabric inertia, the specified air impulse, padding, real seams and material stiffness. Apply sleeve movement only to existing sleeves, hem movement only to the actual hem and torso deformation only to the garment panels that exist. Every moving region remains continuously connected to its original seam or attachment. Preserve the collar, lining, closures, cuffs, hem and pockets that belong to the selected item. The wearer, mannequin, hanger, body-shaped support, additional outfit pieces and invented attachments are absent. If a separate image is explicitly designated as a lighting reference, use it only for the strength of light-to-shadow separation, highlight concentration, shadow depth and texture revealed by raking light. Its object, silhouette, garment parts, colors of the background and framing are excluded from the product reconstruction. Product identity comes only from the selected product reference; the numbered preset continues to control camera, pose and gradient. With a single product reference, construct the hard-light setup described here rather than copying the source photograph lighting. Physically based shading with clean sampled indirect illumination. Camera-invisible emitters; D denotes the normalized assembly diameter. Aim at the actual visible structural surface nearest this normalized camera-space target. Coordinates are measured from the rotated assembly center: x right, y up and z toward the camera. Choose a genuine raised material plane reached by this beam; an empty gap, aperture or hidden surface is never the target. If the coordinate projects into a gap, use its nearest real visible structural boundary. For a fully transparent subject, the beam interacts with its genuine optical interfaces while the new background remains transmissive. Maintain this same targeting rule within the numbered series. Use the key at camera-right, azimuth 54 degrees and elevation 14 degrees, distance 3D, emitting size 0.145D by 0.1D. Its light temperature is 5000K. Apply color filter #FFC775. Use a focused cone of 12.2 degrees, bright core diameter 0.42D and outer footprint diameter 0.64D at the target distance. Aim at camera-space coordinate (0.12D, 0.02D, 0.12D). A focused hard spotlight with a small emitting aperture sends a concentrated cone directly onto the selected product surface. The bright beam core creates a strongly luminous light patch with pale textured peaks. A short controlled falloff passes into colored half-tones, then deep shade. Illuminate a limited connected region of actual geometry rather than flooding the full assembly or tracing its outline. The footprint bends, foreshortens and breaks over the existing shape; material ridges and folds cast coherent strong self-shadows inside and beside it. The cone does not contain painted circular markings or a graphic stripe. Clear air shows only the resulting surface illumination; the source fixture and an external light shaft are absent. Use the fill at camera-left, azimuth 15 degrees and elevation 12 degrees, distance 3D, emitting size 3D by 2D. Its light temperature is 5000K. Apply color filter #FFC775. Its incident illumination at the assembly center is 0 times the key. The fill is switched off. There is no neutral frontal beauty light, opposite softbox, white reflection card or automatic shadow-brightening substitute. Opposite opaque planes receive only physically unavoidable bounce within the actual product. Do not expose deep shadows to the same readability as the flash-lit face. Use pale cream and amber and burgundy in the environment at 0 times the key illumination at the assembly center. Use the listed environment hues in fixed camera coordinates, with subdued lighter hues on the key-side upper hemisphere and deeper hues on the opposite rear hemisphere. This low-level reflection environment is separate from the unlit visible background. External ambient illumination is switched off. Surrounding reflection directions remain dark except for the stated emitters and the independently specified gradient where optical rays actually see it. The gradient is a camera and transmission-visible background, not an all-around bright illumination dome. Clear glass still transmits and refracts the specified new gradient; opaque-surface darkness never blocks a real transparent aperture. Use the palette grazing accent at camera-right, azimuth 62 degrees and elevation -4 degrees, distance 3D, emitting size 0.12D by 0.1D, color #F1814F, with incident illumination 0.02 times the key at the assembly center. A very restrained subordinate colored contribution reaches only existing relief within the main lit region. It supplies slight chromatic nuance without illuminating the broad surrounding shadow mass. The dominant focused beam remains responsible for the bright visible patch and the strong own-shadows. This source never creates an all-around fill or a new product contour. Lock exposure to the concentrated beam impact: render its light-facing raised surfaces brilliant, with fine texture in pale highlight peaks, while surrounding opaque volumes remain substantially darker. Maintain a conspicuous separation from luminous patch through saturated half-tones into deep own-shadow. The equivalent-material lit-to-shaded contrast target is four to five stops. Preserve intrinsic material hue as albedo and material-dependent response rather than copying source photographic brightness. Deep shadow detail is allowed to disappear. White balance stays fixed at 5000K; automatic black lifting, shadow recovery, exposure equalization and full-subject HDR fill are excluded. The background keeps its exact listed display colors independently. Keep the fixed directional rig and render material-appropriate Fresnel reflection and transmission. Clear or lightly tinted glass interiors remain visibly transmissive to the newly specified gradient, with curvature-dependent refraction and small shaped light reflections. Restrict stronger reflections to appropriate grazing angles. Never turn the transparent interior into a dark opaque shadow mass or use a white softbox reflection to cover its entire area. Strong directional shadows fall from genuine product parts onto other genuine product surfaces, including existing folds, recesses, layered construction and component overlaps. Model these shadows with the single focused key direction and real occlusion. Preserve substantial deep interiors and clean geometry-dependent boundaries. Contact occlusion is subtle and restricted to genuine product contacts. External floors, supporting geometry, shadow catchers, background cast shadows, contact halos and background vignettes are absent. Shadows belong to the selected object itself. Rebuild the selected subject as coherent volumetric 3D geometry, including side faces, thickness, seams, openings and visible interior surfaces. Infer concealed construction conservatively from the reference. The new camera must reveal a newly rendered view of this geometry. Use the source for design, construction, material identity, graphics and lettering. Discard the source photograph as a rendered surface: rebuild highlights, gradients, reflections, self-shadows and visible texture under the new lights. Apply original graphics to the modeled surface with correct perspective. Create real foreshortening, differing near and far planes, curved highlight travel, material-dependent reflections and self-occlusion. Maintain a crisp airborne silhouette and open space around it. Every visible face participates in the new lighting. A concentrated beam visibly strikes the object, producing a brilliant localized illuminated volume beside substantial deeply shaded volumes. Give the beam impact enough exposure that it stands out strongly from the source material midtone. The adjacent dark planes stay dark instead of being lifted to display equal detail. This is concentrated directional chiaroscuro on physical geometry, not a general warm tint over an evenly exposed object. Create pronounced deep own-shadow masses on receding and occluded opaque regions, together with clearly directional cast shadows from existing seams, overlapping parts and relief. The beam-facing face is intensely lit; a comparable diffuse material in deep shade should look roughly four to five photographic stops darker. This is a contrast target for equivalent material, not a forced color mask on every surface. The shadow boundary follows the actual geometry with narrow penumbrae; curvature creates natural tonal changes within the lit region. Opaque areas outside the beam may be barely illuminated. Never raise their exposure to make all surfaces equally readable. Preserve each material class and source finish under the new light. Color reaches matte and textile surfaces through diffuse illumination, not only through specular reflection. Fabric remains fibrous, leather retains its own grain and sheen, rubber remains rubber and metal retains its true reflective response. Metallic or chrome shading is confined to actual metal. Glass keeps transmission and refraction of the new gradient, with intrinsic tint and restrained surface reflections. Broad opaque-surface shadows never replace a clear glass interior or an empty aperture. Show a clear localized hit of light on the actual visible subject. Its brilliant central patch extends across neighboring raised surface features, with steep shading transitions into broad dark areas outside the beam and on turned-away planes. Existing protrusions, folds and overlapping details interrupt the beam and cast strong directional self-shadows. For a product pair or set, all visible lit patches and shadows derive from the same cone and source direction. The exact geometry governs coverage; never add a swollen panel, new part or extra object merely to create a lighting shape. The primary emitter color is #FFC775; its effect on light neutral material ranges from pale luminous crests toward fuller luminous golden-amber half-tones. Use #FFF0CA as a qualitative highlight hue and #451323 as a qualitative deep-shadow hue for neutral opaque material, never as a painted product texture or a forced value on colored materials. Inherent colored materials filter the illumination naturally. These lighting hue guides are independent of the exact background HEX stops. Fix the beam's camera-space target at (0.12D, 0.02D, 0.12D), with a bright core diameter of 0.42D and an outer footprint of 0.64D at the target distance. Use the targeting rule stated for the key. The brightest light lands on the selected existing surface, not in empty space between items. The beam intensity distribution follows this fixed footprint for the series, while its visible contour responds to the product geometry. Seamless vertical gradient, top to bottom, as an independent unlit background color field. Direction: Top to bottom. Set the gradient stops to #F3EACF at 0%, #F6F1D9 at 14%, #FAD89C at 25%, #FCAA6B at 40%, #FD6724 at 54%, #E6471C at 66%, #AB2D29 at 80%, #711537 at 97%, #711537 at 100%. Preserve the specified display colors and positions independently of subject exposure and lighting. Maintain a pale cream top, vivid orange middle and deep burgundy bottom. Continuous high-precision interpolation, uniform horizontal color and exceptionally fine tonal gradation, free of banding, stripes, grain, blotches and haze. The gradient is physically behind the product and visible to transmission and refraction rays. Curved glass samples it through the optical geometry; empty openings reveal it directly. Retain the directly visible gradient colors independently of product lighting. Use the listed display colors and stop positions as the sole visible background palette. Completely replace the source-image backdrop. Neither product colors, source lighting, previous scene colors nor reflected glare select a different palette. Keep the background free of exposure shifts and vignetting. Place this new gradient behind all product geometry, including optical regions. Every glass transmission or refraction ray samples this new background; source-scene pixels inside glass are discarded. For every genuine glass or clear-plastic region, use the reference only for its boundary, curvature, thickness, intrinsic tint and intentional printed graphics. Fully regenerate the entire area enclosed by that boundary. Discard the photographed interior fill, photographed sky or studio backdrop, original reflected scene and all background pixels inherited inside the glass. Reconstruct actual product parts behind the glass at their newly rotated positions. First establish the specified new gradient behind the complete product. Establish an unobstructed view to that gradient through each optical region, retaining genuine product geometry behind it. Then build the actual solid glass interfaces and render that new scene through them using refraction, thickness-dependent absorption and restrained surface reflection. The completed region contains optically transformed new-scene content rather than retained source-image interior content. Render glass and transparent plastic as transmission-dominant solid optical materials with real thickness, front and back interfaces, and material-appropriate refractive index. For sunglasses, show transmissive lenses with a subtle original tint; preserve a mirror coating only when the user explicitly requests it. Opaque product parts and metal retain their opacity. Trace the view through both optical interfaces to the new gradient behind the product. Display the background sampled by the refracted ray, with smooth local distortion governed by actual curvature and thickness. Thin nearly parallel panes produce restrained distortion; curved or thick glass produces stronger lensing. The gradient's color progression remains visibly recognizable through the glass. Preserve real components behind it at their correct refracted positions. Refraction changes the direction and position from which the new background is seen; material absorption filters its hue and brightness. These effects derive entirely from the new scene and the optical material. Apply the original glass hue as a restrained absorption filter over the transmitted new background. Use light tint density so transmission remains clearly visible. Restrict surface reflections to controlled highlights and stronger grazing-angle reflections at edges. Remove inherited uniform blue-gray lens fills and photographed reflected scenes; the bulk of each optical area shows transmitted background. Make the transmitted new scene the dominant visible interior contribution across clear or lightly tinted optical areas. On each sunglasses lens, render the corresponding newly established gradient through that lens. The two lenses sample the same new scene independently according to their geometry. Keep the original tint subtle enough that the new gradient's tonal and chromatic progression stays distinguishable. Broad inherited blue-gray blocks, source-sky images and full-surface softbox glare are replaced. Empty through-holes and unobstructed gaps reveal the exact background at the corresponding image position. Glass-covered regions instead reveal the refracted, optionally tint-filtered view. Hollow garment openings show lining or background according to real occlusion. Retain opaque geometry naturally located behind openings. Preserve exact rigid geometry, proportions, construction, openings and physically connected parts. For flexible subjects preserve their cut, panel dimensions, material thickness, seams, closures and connections while allowing a new physically plausible airborne shape. Source garment folds and worn torso contours are replaced by the prescribed moving fabric configuration. Preserve the selected item boundaries and existing component count through every deformation; the movement changes the pose of genuine parts only. Separate new physical objects are excluded. Preserve product colors, patterns, logos and exact lettering, including letter shapes and spacing. Original product graphics remain part of the product. Preserve material identity, intrinsic hue, finish and realistic texture scale. Source-photo lighting, shadows, reflected scenes and background colors are replaced. For glass, the requested transmission takes priority over copying photographed lens darkness or glare. Preserve original colors as material base colors; the new illumination determines their rendered appearance and replaces photographed shading. This numbered variant is one fixed series preset. Reuse its exact product angles, lens, camera axis, frame occupancy, light directions, apparent softbox size, illumination ratios, white balance, tone response and gradient for every product. Keep the selected output aspect ratio consistent. Reuse this variant's pair arrangement and free-appendage curvature rules across the series. Product-dependent geometry follows the same normalized movement directions. Begin with the product canonically upright and front-facing. Rotate the whole assembly about its center: yaw, backward pitch, then image-plane roll. Preserve component relationships. Source pose and source camera angle are replaced. Apply articulated local rotations before the common assembly rotation. The specified assembly roll, pitch and yaw remain the final common presentation. Only camera distance adjusts to the framing rule. Scale the lighting rig with D, the diameter of the complete rotated assembly's enclosing sphere. Maintain consistent key illumination at its center. Materials retain their natural differences in brightness, texture and reflectivity. An explicitly designated approved series image provides presentation and lighting continuity; the product reference supplies identity. Use an image-plane roll of exactly 26 degrees clockwise, a backward pitch of exactly 11 degrees, and a yaw of exactly 34 degrees exposing the product's right side. Apply the same angles to every product in this numbered variant, measured from its canonical front-facing orientation. Treat the selected product and its own components as one floating assembly. Center the bounding box of its complete rotated silhouette at exactly 50% frame width and 50% frame height. Fit the complete assembly so the larger of its normalized image width and normalized image height occupies exactly 60% of the frame. Keep the other dimension proportional. Include every accessory and extremity, leaving at least 20% continuous background at all four edges. Use the same output aspect ratio throughout a series. Use a fixed 90mm virtual lens with a level camera aimed at the assembly center, zero camera roll and the same frontal camera axis for the series. Set distance solely by the 60% framing rule after the object rotation. Keep the entire product sharply focused. Create an unmistakable suspended-in-air arrangement through varied depth, separated silhouettes and freely curved attached details. Preserve crisp focus and substantial uninterrupted space beneath the complete airborne group. Fit the camera only after posing every free appendage. The final image reads as a frozen turning or lifting moment. Preserve the prescribed tilt visibly in the projected dominant axis; the camera remains at its specified roll. These airborne rules are universal and conditional on the uploaded subject's actual structure. First distinguish a rigid single object, independently movable multiple objects and attached flexible parts. Use only the applicable motion behavior. Preserve the exact subject identity and existing construction. Keep the overall assembly rotation fixed by the composition preset. Apply additional local rotations only to independently movable product items. Connected rigid parts retain their construction. Flexible attached parts may bend while preserving their physical length, connections and fastening state. For local offsets and flexible arc amplitudes, let L denote the longest unrotated dimension of the main product, or the larger individual item in a pair. Apply the same normalized pose rules for repeated use of this variant. When the selected subject is a pair of shoes or boots, separate the two items into a coherent midair arrangement. Relative to their canonical product orientation and before the common assembly rotation, rotate the left item by yaw 27 degrees, toe-up pitch 16 degrees and roll 8 degrees; rotate the right item by yaw -22 degrees, toe-up pitch -8 degrees and roll -16 degrees. Offset their centers to (-0.22L, +0.12L, +0.08L) and (+0.22L, -0.12L, -0.08L), where x runs rightward, y upward and z toward the camera. Reveal complementary sides and depth while keeping each item recognizable and unobstructed. Existing exposed lace ends and lace loops float in gently lifted three-dimensional curves biased toward the upper right, with free-arc height up to 0.14L as their real free length allows. Keep laces threaded through the original eyelets, knots intact, lace count and real lengths preserved. Internal threaded segments stay structurally correct. Cloth laces retain fabric texture and realistic thickness. A bag's existing free strap or handle forms a suspended outward-curving arc biased toward the upper right, with lift up to 0.14L as its physical length allows. Preserve every original attachment, buckle, joint, edge seam and strap width. Fixed rigid handles keep their real form. Free ends and chain segments may articulate coherently within their existing connected length. Existing cords, ribbons, ties, loose garment edges and soft attachments follow the same restrained upper right floating direction. Preserve item identity and plausible stiffness. Add motion only to parts that actually exist and have freedom to move. Treat the final articulated product and every free end as the complete silhouette for the existing 60% occupancy rule and 20% minimum margins. Maintain a legible composition with open background gaps between separated items. External floors, supporting objects and background cast shadows remain excluded. Rigid subjects, including containers, devices, furniture, toys, sculptures, food, rigid organic forms and graphic marks, retain their shape and internal construction. They levitate as complete solids through the fixed overall rotation and visible dimensional depth. Flexible accessories are introduced only when present in the source. Glass regions retain their optical reconstruction. For independently movable items other than footwear, use the same preset's opposing local rotations and staggered depth as a restrained arrangement template. Preserve source item count, recognizable identities and readable silhouettes. Parts of a single joined construction remain joined; independently movable posing never disassembles the subject. When the subject is a garment, freeze one coherent upward and camera-right air impulse. Keep the main body at the preset image-plane tilt, with a gentle 14-degree twist distributed through existing flexible panels. Where sleeves exist, lift the leading sleeve by 30 degrees from its relaxed direction and let the trailing sleeve lag by 24 degrees with a distinct natural bend. Let one hem edge rise and the opposite edge trail, forming a readable asymmetric sweep rather than a standing torso configuration. Preserve lengths and seam continuity. Thin textiles billow in broad smooth folds with smaller trailing ripples. Padded garments form substantial rounded moving volumes separated by their real quilting and seam constraints. Leather and stiff fabrics bend in fewer firmer curves. Rigid shells retain their shape. Apply these behaviors only to materials and parts present in the uploaded subject. Make the motion readable through a diagonal dominant axis, varied limb or appendage height, genuine depth separation and delayed flexible edges. Keep the subject recognizable and all defining features readable; use controlled material deformation with the same movement direction on each use of this preset. Resolve genuine material structure before decorative detail. Preserve sharp construction edges, seam paths, stitch spacing, panel boundaries, zipper teeth, pullers, hinges and fasteners at their actual scale. For woven textiles, resolve fine directional weave, continuous individual threads and subtle fiber detail appropriate to the actual fabric. Smooth synthetic outerwear uses a tight fine weave, subdued directional sheen and gentle roughness variation. Distinguish broad padded volume, medium folds and fine surface texture; keep stitches and seam tension legible. Assign physically distinct responses to each material actually present. Preserve the source roughness and class: fabric fibers, leather grain, matte rubber, satin plastic, real metallic hardware and transmissive glass stay visibly distinct. Bright colored illumination never converts textile, rubber or leather into chrome, molten metal or glass. Preserve original surface finish and wear state. Render native-resolution geometry and material texture cleanly with precise antialiasing and restrained sharpening. Fine weave, stitch structure, material grain and relief resolve most strongly where the hard directional light reaches them. Deep shadow areas can legitimately lose fine visibility while retaining correct geometry; never brighten them simply to display texture. Preserve smooth surfaces as smooth. Invented enlarged fibers, gritty noise, smeared stitches, melted hardware, waxy smoothing and sharpening halos are excluded. At the beam impact, resolve bright individual thread ridges, small dark inter-thread gaps, seam relief, grain and stitch shadows at their real scale. Use light and shadow inside the actual material microstructure to make the illuminated patch tactile. The texture continues physically through shaded areas while its visibility decreases with illumination. Avoid uniform exposure, invented raised grain, enlarged weave, metallic conversion of cloth or rubber, gritty sharpening and a flat white glare patch that erases the source texture. Only the complete levitating product assembly and uninterrupted gradient. Preserve structural surfaces belonging to the product. External floors, support surfaces and shadow catchers are excluded. All self-shadows remain on product surfaces. The exposed background stays horizontally uniform and free of projected shadows, dark patches, halos and object reflections.